
School of Arts
Brunel University
MA Cult Film and TV
The MA in Cult Film and TV has been designed to allow students to acquire a knowledge of the global traditions of cult media as well as a theoretical understanding of the cultural, social, historical and formal features that underpin these traditions. Taught by internationally recognised researchers in the field of alternative, oppositional and non-canonical screen cultures, this MA will be of interest to graduates who have an interest in the critical study of cult, underground and exploitation media formats and the established theoretical debates that surround the study of such material. The award is organised in conjunction with The Cult Film Archive, Brunel University's internationally recognised research centre into global traditions of cult and underground cinema.
MA Documentary Practice
This modern and innovative course draws on a dense network of organisations and individuals working in documentary today. The MA provides you with the space to creatively, practically and critically engage with the documentary from a variety of traditions, and is structured to provide you with training and professional expertise in dominant/mainstream documentary production techniques, procedures and alternative traditions. The dual focus of the course, allied with its non-prescriptive approach, makes it a unique place to develop your knowledge about the documentary. While the course is primarily oriented towards practice (approximately 70% practical, 30% theoretical) we believe that effective practice in whatever documentary traditions you choose to draw on and work with requires critical engagement, reflection and historical knowledge, if you are to fulfil your own potential, as well that of the documentary genre.
MA Digital Games: Theory and Design
This innovative new programme enables students to engage in, and experiment with, practical games design. We explore a range of theories and concepts with which to analyse the values of game play and pleasure and go back to 'basics' by considering what it is that makes for 'good' game play. Different types of games are explored with the aim of developing designs that are both innovative and that might appeal beyond the current core markets for digital games.
General funding sources
For general sources of funding that may apply to this study opportunity, visit the page(s) below.
Study information
- Qualification:
MA
- Study duration:
1 year full-time, 2 years part-time
- Study mode:
Full and part-time
- Start month:
September
- Entry requirements:
A good honours degree in a relevant area such as film; television; media; or communications. Applicants with degrees in other disciplines will be considered if they can demonstrate sufficient academic experience in areas relevant to the subject. Applicants with relevant practical experience and/or professional qualifications will also be considered.