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  • DeadlineStudy Details: 1 year 3 months full-time (45 weeks across a four-term model)

Masters Degree Description

MA Visual Effects at London College of Communication is taught as a specialist subject within the broad and experimental visual practice of animated visual communication.

The course explores the theoretical and historical contexts that inform how audiences perceive reality and photorealism. You'll be introduced to a range of technical and conceptual approaches to VFX animation.

You’ll also explore technologies and processes by producing short-form animation across the VFX spectrum, to set briefs.

Real world studio lighting and camera workshops will provide a tangible foundation for the principles of virtual digital 3D VFX.

What to expect

As students on the course, you'll be encouraged to see yourself as a specialist in your field that can push the boundaries of what’s possible within the world of VFX animation.

You’ll develop high-end specialist skills underpinned by a breadth of technical knowledge.

Throughout the course, you will create unique media and immersive experiences, whilst developing your own distinct style. London is the home of world-leading practitioners in VFX; you will benefit from lectures and masterclasses from visiting directors, producers and cinematographers and have access to our TV studios.

You'll learn the principles of lighting and shot framing and how it works in practice as well as translating the properties of light, texture and lensing within the digital realm.

This course also supports progression to research at MPhil/PhD level, as well as to advanced self-directed practice.

Mode of Study

MA Visual Effects is in Full Time mode which runs for 45 weeks over 15 months. You will be expected to commit 40 hours per week to study.

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Entry Requirements

Offers will be made based on the following selection criteria, which applicants are expected to demonstrate:

  • Sufficient prior knowledge and experience of and/or potential in animation, live action and VFX practice to be able to successfully complete the programme of study, and have an academic or professional background in a relevant subject.
  • Knowledge of visual culture and an ability to engage in critical discussion.

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Fees

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Student Destinations

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Module Details

In response to the Climate Emergency, UAL has embedded responsible practices within the curriculum. We shaped our courses around principles of social and racial justice, and environmental sustainability that ensure learning outcomes reflect the urgent need to equip you with the understanding, skills, and values for ethical practice and empower you to work towards an equitable future.

You will respond to briefs that are set to test the learning in the units described below. Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves five units, totalling 180 credits.

 

Autumn, Term 1

VFX Fundamentals (40 credits)

The course starts by teaching the past, present and future of VFX to give a thorough grounding in the sector, before moving on to equip you with the main skills, knowledge and processes required to create convincing VFX.

This unit introduces you to the advanced technologies that make VFX possible and the processes behind digital image creation.

You’ll explore technologies and processes by producing short-form animation across the VFX spectrum, to set briefs.

Studio lighting and camera workshops will provide a tangible foundation for the principles of virtual digital 3D VFX.

Critical Practice (20 credits)

This unit will introduce you to a range of key contextual and theoretical ideas that underpin moving image practice, enabling you to develop a methodological approach to the fundamental principles and the narrative structures at play in screen and immersive media.  

This unit will also help prepare you for the thesis by investigating the different perspectives with which to examine a subject including themes of sustainability, ethics, equality and diversity, and introducing advanced methodologies for conducting research.

Spring and Summer, Terms 2 and 3

Exploratory Practice (40 credits)

This unit advances skills in rendering and composition tools, procedural effects such as fire and tornadoes, and how to build digital creatures and characters.

CGI elements will be generated using one or more techniques covered in the unit (e.g. particle effects, procedural elements, fluids, etc.), before being integrated into the shot.

You’ll develop a breadth of knowledge across different tools and media, whilst identifying a particular specialism that you wish to pursue in Term Three.

Collaborative Unit (20 credits) ​

You will work with others in a team to complete all the requirements of the brief. The aim is to integrate complex CGI elements into the supplied footage seamlessly so it is difficult to distinguish these elements from the live action.

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